Research · Note · October 2026

A glossary of 3D generation terms.

The terms of 3D generation and 3D production, as we use them in our notes. Each one comes with a short definition and, where it helps, a link to the note that goes further.

Base color
The color of a surface before light and shadow are applied. It is the first map of a PBR material, also called albedo.
Blocking
The first modelling pass, with simple volumes that set proportions and scale before any detail.
B-rep
Boundary representation: the CAD description of a solid by its exact surfaces, edges and vertices.
CAD
Computer-aided design. Parametric, exact geometry made for engineering and manufacturing.
Chamfer distance
The mean distance from each sampled point of one shape to the nearest point of another, in both directions. Lower is better. See evaluation.
Edge loop
A ring of connected edges around a mesh, used to add detail and to control how a surface bends.
Editable 3D
A 3D object an artist can keep working on: separate parts, real-world scale, pivots and hierarchy. See editable 3D generation.
F-score
The harmonic mean of precision and recall at a distance threshold, from 0 to 1. Higher is better.
FBX
Autodesk's exchange format for meshes, hierarchies, materials and animation, common in game and film pipelines.
Foundation model
A large model trained on broad data and adapted to many tasks. See 3D foundation models.
Gaussian splatting
A representation that renders a scene from many small 3D Gaussians, each with a color and an opacity. It was introduced for real-time rendering in 2023.
glTF and GLB
The Khronos open standard for 3D scenes. GLB is its single binary file, and its distances are in metres.
Held-out object
An object kept out of training and used to measure a model.
Hierarchy
The parent and child relations between objects in a scene. Moving a parent moves its children.
Instance
A copy of an object that shares its mesh data, such as the four legs of a table.
IoU
Intersection over union: the volume two shapes share divided by the volume either one covers.
LOD
Level of detail. Lighter versions of a mesh, shown when the object is far from the camera.
Manifold
A mesh where every edge borders exactly two faces. Booleans, simulation and 3D printing expect manifold meshes.
Material
The set of properties that describes how a surface reflects light: base color, roughness, metallic, normal map.
Mesh
A surface described by vertices, edges and faces. It is the main representation of games, film and product visualisation.
Modifier
In Blender, an operation applied to an object that stays editable, such as a bevel, a mirror or a subdivision.
NeRF
Neural radiance field: a network that maps a 3D position and a view direction to color and density, trained from photographs (2020).
Normal
The direction a surface faces at a point.
Normal map
A texture that stores normals to add fine surface detail to a lighter mesh.
OBJ
A plain text mesh format with groups and material files, used to exchange a single mesh.
Part
One component of an object that can be selected, moved and textured on its own.
Part-based generation
Generation that builds each component of an object as its own object from the start.
Part segmentation
Splitting a finished mesh into regions that correspond to its parts.
PBR
Physically based rendering: shading built on measured physical quantities, so a material holds up across lighting conditions and engines.
Pivot
The point an object rotates and scales around. In Blender it is called the origin.
Point cloud
A set of points sampled on a surface, the raw output of lidar and photogrammetry.
Polygon
A face of a mesh. Triangles have three sides and quads four. Artists model in quads, engines render triangles.
Procedural modelling
Building geometry with rules, nodes or code, so changing a parameter rebuilds the object.
Real-world scale
Dimensions in metres or centimetres that match the real object, so it fits the scene it is placed in.
Retopology
Rebuilding a mesh with a clean, lighter layout of polygons over a detailed one.
Rigging
Adding a skeleton or controls so an object or a character can be animated.
Signed distance field
A function that gives, for any point in space, its distance to the surface, negative inside the object.
Subdivision surface
A method that splits each face into smaller ones and rounds the shape, used to model smooth surfaces.
Topology
The layout of the vertices, edges and faces of a mesh.
Transform
The position, rotation and scale of an object.
USD
Universal Scene Description, the scene format Pixar released as open source in 2016, built for large scenes assembled in layers.
UV map
The flattening of a 3D surface onto a 2D square, so an image can be painted on it.
Voxel
One cell of a regular 3D grid.
Watertight
A closed surface that encloses a volume.

Sandflow is a frontier lab building foundation models for 3D. Our first model is on its way.

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